The animation macrocosm is rapidly changing. The visual media around us are constantly evolving and with this the expressive domain of animation has broadened dramatically. There is a need worldwide for the critical evaluation of animated expression as an art with a historical and cultural background, as well as the acknowledgement for its full and multidimensional presence. The Department of Animation is committed to nurturing artists with abundant creativity and undertaking education and research while at the same time both assessing animated expression in Japan from an international perspective and realizing its further autonomous development.
>> Graduate School of Film and New Media Official website
>>?Department of Animation Official website (Japanese)
>> Department of Animation YouTube channel
>> Department of Animaition Vimeo channel
GAME COURSE
*A joint research field of the Department of Animation and the Department of New Media
The Game Course regards games as a comprehensive art of the modern age and aims to further the field by creating innovative filmic expressions, learning and offering solutions to societal issues, advancing intercultural understanding, and being informed and adaptable to the latest technologies.
Curriculum (graduate education and research)
Together with founding a corpus of required subjects and classes including approaches and knowledge of animation as well as production issues in a collective environment, we are going to concretely develop a curriculum allowing a higher and more general level of teaching and research on animation as visual art, by creating empiric chances of acquisition and study, in the curriculum as well as from its outside, thanks to the help and collaboration of authors and directors, and by introducing new perceptions regarding the production system, as well as new directions inspired from the outside regarding critical viewing, in order to aim for new ways of appreciations for the art of animation.